How it works

A volcano coin is a normal Stonks coin with one public mechanism on top. Here are the exact rules. Nothing else moves it.

The pressure

Each coin has a magma chamber. Its pressure is counted in % of the coin's supply.

The four eruptions

When the pressure reaches the threshold, the volcano erupts: one slice of the dev bag burns, the chamber empties, and the next threshold is twice as high.

EruptionNet pressure neededShare of the reserve burned
E15 % of supply1 / 10
E210 % of supply2 / 10
E320 % of supply3 / 10
E440 % of supply4 / 10

After the fourth eruption the volcano is spent. It stays on record and nothing more burns.

The dev bag plan

In the studio, the creator chooses the dev buy and the share of it reserved for the eruptions: 50 % by default. A creator can also reserve 0 %: then nothing burns, and the coin page says so in plain words. Otherwise the reserve is cut in four slices weighted 1, 2, 3, 4.

Before the coin exists, the creator's wallet signs the four burns, each with its own durable nonce. No key ever goes through Magma. When an eruption happens, Magma only sends the burn that was already signed.

Armed, Burned, Cancelled

The coin page also shows the dev bag live: reserved, free, burned and sold, in % of supply, and every dev sale with its time to the second.

What Magma never does

Check it yourself

The state of a volcano is a pure function of its trade history: same trades, same state. Each coin page replays the full history in your browser, with the same code the site uses, and shows the resulting state hash.